![]() On 25 February 2013, the Train Fever team announced that the game will be available at release on Windows, Mac OS X and Linux. The start of the development was moved to May 2013, with a new expected release date in May 2014. The campaign deadline was moved to 31 March 2013, in order not to surprise investors with last-minute changes. However, the same ratio of "equity percentage / money invested" was kept (1% of equity for €5,000 invested). ![]() The equity for private investors was lowered from 60% to 50%. The target funding on Gambitious campaign was lowered from €300,000 to €250,000 As a consequence, several decisions were made: On 18 February 2013, eleven days before the campaign deadline, the Train Fever team announced that an institutional investor backed the project for a total of €50,000. At that time, the project was supported by 200 investors on Gambitious. Reception was very positive, allowing Train Fever to reach the first page of Steam Greenlight "Top Rated All Time" at beginning of February. On 27 December 2012, Train Fever was accepted on Valve's Steam Greenlight, in the "Concept" section. Three months after the beginning of the campaign, on 12 December 2012, the campaign had reached 6.5% completion, with 70 investors and €20,000 invested. On 27 October, a new gameplay video was released and announced on both the Gambitious project page and the official website. On 14 October 2012, Train Fever lead developer announced that everyone investing €40 (2 shares) or more in the project will receive a copy of the final version of the game. The deadline was fixed for 1 March 2013, for a total duration of six months. The original funding target was €300 000, split by €20 shares, with an initial equity of 60% for private investors. The crowd-funding campaign started officially on 1 September 2012. The first activities on Train Fever's Gambitious page were observed on 26 August. It was decided to use a crowd-funding platform, although no name was given at that time. On 22 June 2012, the Train Fever team announced that they would need to seek funding in order to be able to develop the final release of their game. The game is heavily inspired from other transport simulation games, such as Transport Tycoon, Railroad Tycoon and OpenTTD and, to a lesser extent, Cities in Motion. On 8 November 2016 the successor, Transport Fever, was released: it is based on the same engine and has new transport types and larger map sizes. ![]() Train Fever was made available for pre-order on 22 July 2014 and released on 4 September. Train Fever is a business simulation game by Urban Games, funded via the crowdfunding platform Gambitious on 20 March 2012 for a total budget of €300,000 and therefore published digitally by Gambitious Digital Entertainment and to retail by Astragon. ![]()
0 Comments
Leave a Reply. |